It appears that when I use the fracture tool in RF and then export the geo via SD , all the uv's on the geo
completely dissappear.
is there a way to at least preserve the outside surface uv's during the shatter
or is this a deeper limitation to the SD file format that it does not support uv's ?
johnc
redpawfx
rigid body export to SD file with in tact uvs
Re: rigid body export to SD file with in tact uvs
Hi John,
Unfortunately this is a restriction/bug on the current fracture Tool.
We hope it can be corrected asap and UVs will hopefully be there in the next patch.
Apologies once again for this.
g-)
Unfortunately this is a restriction/bug on the current fracture Tool.
We hope it can be corrected asap and UVs will hopefully be there in the next patch.
Apologies once again for this.
g-)
...........Gus Sánchez-Pérez..........
RealFlow Product Manager
Next Limit Technologies
RealFlow Product Manager
Next Limit Technologies
Re: rigid body export to SD file with in tact uvs
I'll have to confirm, but another of our fx guys seems to think its more global of a problem including anything that is exported via SD file format into and them back out of realflow as well.. like say you have a pre broken up dynamics object, run a rigid sim on it and then bring the SD of that back into maya, it will lose its UV's as well.
Like I said, I'll have to test this a little more to see if there's a switch we're not seeing on our end to preserve input uv's or whatever.
thanks
-johnc
Like I said, I'll have to test this a little more to see if there's a switch we're not seeing on our end to preserve input uv's or whatever.
thanks
-johnc