Getting drips behind my object emitter

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Billabong
Posts: 53
Joined: Wed Jan 11, 2012 4:21 am

Getting drips behind my object emitter

Post by Billabong » Thu Jan 19, 2012 4:34 pm

I have an object modeled in Max that looks like a hand grenade. I have to make it look like water and have drips of it coming off of it from behind. I got the grande part working well(Thanks to Florian for the help on that). I just need to get the drips working. Right now it looks like just a full wave of fluid coming from behind it. Any thoughts on how I would get the drips?

Should I up my viscosity and surface tension? I tried using an attractor, but that didnt work to well.

I included a screenshot of my sim and a jpeg of what I am trying to achieve.

Thanks for any help.


P.S. Sorry for the double posts on two different projects. The wine is a personal project and this is for work.
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FlorianK
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Location: Cologne, Germany

Re: Getting drips behind my object emitter

Post by FlorianK » Mon Jan 23, 2012 5:53 pm

Hi Brandon,

did the answers in the other Realflow forum make the scene work for you?

Billabong
Posts: 53
Joined: Wed Jan 11, 2012 4:21 am

Re: Getting drips behind my object emitter

Post by Billabong » Mon Jan 23, 2012 7:48 pm

FlorianK wrote:Hi Brandon,

did the answers in the other Realflow forum make the scene work for you?
Hey Florian,

I'm not to familiar yet with the new ST settings you were referring to, but I am going to look into it. You are referring to the steps in the filters tab of the meshing, correct?

Right now, I'm just using a drag, with a high sticky and surface tension.

I did have to take my resolution to 800 and sub-steps to a fixed 120 just to get it emit from the entire object and not explode particles, so after frame one, its taking about 4 to 5 hrs. per frame. Luckily I'm only simulating 10 frames, LOL.

-B

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