Hi!
I'm having a problem using spline emiter. It's the great emiter, but has one big flaw...it points are rotating in their own will, no matter what i do to them. First i thought it was the problem because they were parented to an objects that inherited some rotations in my 3d app, so i just used point constraint, exported those objects again and hooked the points to them, but got the same problem again!
Tried to key them as well, and somehow look the rotations, but no matter what i do, it's still rotating totally without any sense...
This has been a problem since the last version of RF4, and since this is a good emitter i'd really like to be able to somehow use the full potential of it, so if someone has the workaround or solution to this one, i'd appreciate sharing it.
thnx in advance
Igor Jovanovic
Spline emiter points rotation problem
- starlighter
- Posts: 5
- Joined: Fri Jun 25, 2010 11:04 am
Spline emiter points rotation problem
Keep walking!
Re: Spline emiter points rotation problem
Hi Igor,
could you, please, post some simple scene to test this behaviour?
One spline emitter plus some Null as parents for the nodes.
Thanks
could you, please, post some simple scene to test this behaviour?
One spline emitter plus some Null as parents for the nodes.
Thanks
Alex Ribao
RealFlow Team
Next Limit Technologies
RealFlow Team
Next Limit Technologies
- starlighter
- Posts: 5
- Joined: Fri Jun 25, 2010 11:04 am
Re: Spline emiter points rotation problem
Hi Alex,
this is the scene.
http://www.sendspace.com/file/wlvra2
If you need anything else, please let me know.
thnx!
Igor
this is the scene.
http://www.sendspace.com/file/wlvra2
If you need anything else, please let me know.
thnx!
Igor
Keep walking!