Alembic Bug

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thebigmontagestudios
Posts: 83
Joined: Thu Mar 07, 2013 4:57 pm

Alembic Bug

Post by thebigmontagestudios » Sat Jul 06, 2013 12:50 pm

Hi guys, been working on a scene with a martini glass shattering. I am shattering the glass inside of maya using my fracturing program, then exporting to alembic. When i do this, and bring it in to RF, it is bringing it in but basically doubling up all of the geometry and showing many of the fragments already on the floor or in the air having already shattered. I can still then run the scene and those extra frags do NOT interact with the other geometry, but the problem is, they are killing my time as they are adding so much extra geometry to the scene. It also makes it look so bad so it is hard to tell sometimes what is really going on.
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LuisMiguel
Posts: 528
Joined: Fri Jun 04, 2010 2:37 pm

Re: Alembic Bug

Post by LuisMiguel » Mon Jul 08, 2013 9:27 am

Hi,

Alembic allow you to remove an object you have imported without affecting the other one. But if you have this problem will be because you are exporting it from Maya. Make sure you don't have a hidden object. Try to export selected objects only.

luisM.

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