Hi.
I am aiming to create an animation of a high pressure hose spraying concrete onto a wall. I have set the scene up in 3DS Max and have used Max particles to test.
I have exported the SD of the gun emitter (animated to move around 180 degrees of the inside of the cylindrical wall and also rotate locally) and the wall. The concrete has to hit the wall and stick. I am looking for a straight/fast stream of particles that fans out a few degrees.
Could anyone please advise of RealFlow settings to achieve something realistic?
Many thanks,
Terry
High pressure hose
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ben.fox@framestore.com
- Posts: 41
- Joined: Thu Aug 29, 2013 4:12 pm
Re: High pressure hose
My only tip is just to try to parent one of the standard rf emitters to your animated geo instead of using your geo as an emitter. (Parenting works if the geo that you brought in has transform data (Not sure how Max handles xforms)) This is just my experience, but I find I get a much better stream from a standard, non-geo based emitter. If you want to take it up a level, you could make a simple piece of geo to focus your stream (Not essential, but the right collider can work wonders in RF.) How about some ascii art to illustrate!
e = emitter
^ = directional force pointing direction
| |
/ e \
|_^_|
There is also a daemon called The Ellipsoid Force Daemon which hints at maybe being of use in this situation.
Not much info here, but hopefully something helps get started.
e = emitter
^ = directional force pointing direction
| |
/ e \
|_^_|
There is also a daemon called The Ellipsoid Force Daemon which hints at maybe being of use in this situation.
Not much info here, but hopefully something helps get started.