i'm struggling to find a stable settings for realwave and caronte.
i've a got a realwave plane at 300x300m with about 50 connected mulitjoints floating in it, all linked together, at lower wave heights things are stable, but at 9 meter waves the sim explodes. the resolution/poly size are not that important.
what settings can stabilize such a sim? i've tried min 300 max 500, jittering and caronte quality, actually the higher settings i try the more unstable it seems, are there any other settings i could try?
caronte and realwave interaction steps
- LuisMiguel
- Posts: 528
- Joined: Fri Jun 04, 2010 2:37 pm
Re: caronte and realwave interaction steps
Hey,
do you have the scene to take a look?. Maybe you have a very low quality to simulate that scene and you to increase the quality value.
Let me know.
luisM.
do you have the scene to take a look?. Maybe you have a very low quality to simulate that scene and you to increase the quality value.
Let me know.
luisM.
Re: caronte and realwave interaction steps
the quality was set to high, but i think i've found the problem, the center of gravity might have been outside the mesh, is there a way to see exactly where center of gravity is calculated?
decreasing center of gravity a little seems to have stabilised the sim
decreasing center of gravity a little seems to have stabilised the sim
Re: caronte and realwave interaction steps
Sure. The centre of gravity is adjusted with "@ CG" in the "Rigid body" panel. This point can be made visible with Display > Show CG > Yes. It's a small yellow square.kimgar wrote: is there a way to see exactly where center of gravity is calculated?
Thomas Schlick | Next Limit Technologies
Re: caronte and realwave interaction steps
aah, excellent, that shows it...damn i was waaaay off 
