Just following along with some training showing tiling inside maya....
in lightwave it seems there is no checkbox for "realwave" as described in the docs in either the RFRK plugin or the Nextlimit manager
simply copying the item will only duplicate it...and as soon as the deformation is activated the surface will snap back to the origin even if it was moved into a tile pattern.
Is there a way to tile realwave surfaces in LW currently?
Tile inside Lightwave
- LuisMiguel
- Posts: 528
- Joined: Fri Jun 04, 2010 2:37 pm
Re: Tile inside Lightwave
Hi,
Let me check it out.
luisM.
Let me check it out.
luisM.
-
mdharrington
- Posts: 9
- Joined: Sun Jun 09, 2013 9:38 pm
Re: Tile inside Lightwave
Right now I am using displacement maps and that seems to work fine...
But just importing a realwave surface will only have deformation according to world space co-ordinates..
But just importing a realwave surface will only have deformation according to world space co-ordinates..