After much testing and general faffing about, i notice that "sticky" doesn't work on moving geometry
so my question is how do you get the particles to stick to the surface as it moves?
i already tried particle friction/roughness.
I'd like to know that myself. I use high Sticky Values with Particle Friction and Roughness to make the particles stick to slow moving object, but I'd really love to have something that would stick and stay put even if the object is moving more quickly.
I looked into this a while ago and I heard that its possible with the Morph Daemon, but I never got it to work. I've tried the Glue script I found here but that didn't work either.
I have since found that the magic daemon is the one to use (outside of scripting i guess)
for some reason i always thought magic daemon was for morphing between two obj's
so using an approach speed of 0 (as the animated geometry is targeted by the emitter already) and an escape speed of 25
i am able to get the particles to stick and track with animated geometry.
Only downside so far, the sim times take a big hit (at least on my scene)