Screenshot:
ui.jpg
A sceenshot of a test scene.
The bunny is an imported obj and have 9 bitmap emitters for generating sub-particles.
The 9 Bitmap emitters are exploited to use my custom emitter(type is 'debug' in my case).
The customization is simple; my 'debug' emitter is a kind of ParticleSolverPlgSdk which does nothing during
integrate,
computeInternalForces callback.
How to use:
1) User can apply CUDAFLOW plug-in by selecting the fluid type to 'CUDAFLOW' to an emitter.
(I have a plan to extend to support multiple emitters in short time

)
In the test scene, I've used Circle emitter.
2) Before the simulation, user should set up simulation options>Integration
as in attached file (Fixed with substep:1).
fxtime.jpg
This process is required that CUDAFLOW has its own sub-step procedure.
3) Run by clicking 'Simulate' button
Preparation:
User has to install CUDA toolkit
I recommand to download CUDA toolkit 3.2 for 'window xp/vista/7 with 64 bit binaries'
(
http://developer.nvidia.com/cuda-toolkit-32-downloads)
Schedule:
I'll write a help document for parameters in CUDAFLOW.
After that, the dll files for CUDAFLOW, debug type will be uploaded with the tutorial.
Resource:
Source code and test dll(before release) are available upon a request
Send an email to:
taekwon@kaist.ac.kr (
http://taekwon.kaist.ac.kr)
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