How to set a scene icon for custom c++ plugin

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3dmma
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Joined: Tue Jun 21, 2011 2:48 pm

How to set a scene icon for custom c++ plugin

Post by 3dmma » Tue Jun 21, 2011 4:18 pm

I just began developing our own c++ plugins for RealFlow. After playing around with the example Gravitron plugin I cannot not see its visualization in the test scene.

Is there a way to show up a standard icon or a custom icon?

Regards,
Manuel

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Alex
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Posts: 143
Joined: Mon Jun 14, 2010 9:35 am

Re: How to set a scene icon for custom c++ plugin

Post by Alex » Wed Jun 22, 2011 9:46 am

Hi Manuel,

At this moment there is no way to set an icon for C++ plugins. We will try to add it for future updates.

Sorry for the inconvenience and thanks for the tip.
Alex Ribao
RealFlow Team
Next Limit Technologies

3dmma
Posts: 3
Joined: Tue Jun 21, 2011 2:48 pm

Re: How to set a scene icon for custom c++ plugin

Post by 3dmma » Wed Jun 22, 2011 10:25 am

Thank you for your response!

Is there another way to show up any visualization within scene. Currently it would not be possible to change e.g. an emitters position via dragging only via manipulating the properties. Or do I something wrong?

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Alex
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Re: How to set a scene icon for custom c++ plugin

Post by Alex » Wed Jun 22, 2011 10:34 am

If you select the object you want to move and then enable the Move mode (W key), the moving gizmo will appear on the actual position of the node, even if it does not have any graphic representation.

The only requirement is to select it in the Nodes list.
Alex Ribao
RealFlow Team
Next Limit Technologies

3dmma
Posts: 3
Joined: Tue Jun 21, 2011 2:48 pm

Re: How to set a scene icon for custom c++ plugin

Post by 3dmma » Wed Jun 22, 2011 10:58 am

Thanks for your quick response, this should help.

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