Bin mesh object orientation

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hmercado
Posts: 38
Joined: Sat Jan 10, 2015 2:48 am

Bin mesh object orientation

Post by hmercado » Thu Mar 05, 2015 4:07 pm

Hello,
Every time I create a bin mesh object in 3dsmax I have to rotate it 90 degrees on Z to get it to match the scene orientation. Is this normal or am I missing something?

Thank you.

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tsn
Posts: 283
Joined: Fri Jun 11, 2010 7:22 am

Re: Bin mesh object orientation

Post by tsn » Fri Mar 06, 2015 1:39 pm

Did you check your axis orientation? I assume it's set to RF's default setup. To change it, go to

Preferences > General > Axis setup > ZXY (3dsmax, maya)

Cheers,
Thomas
Thomas Schlick | Next Limit Technologies

hmercado
Posts: 38
Joined: Sat Jan 10, 2015 2:48 am

Re: Bin mesh object orientation

Post by hmercado » Fri Mar 06, 2015 4:27 pm

Thank you tsn,

Yes I have the axis orientation set to ZXY (3dsmax, maya)
That is why I'm finding it odd I always have to rotate the mesh in max. :roll:

I made a quick test with a teapot oriented to the front view and as you can see in this screen shot http://www.hamercado.com/realflow/orientation.jpg when I create the BIN mesh object it is oriented from the left side so I always need to rotate to 90 on Z to match my scene orientation.

Am I still missing something?

Thanks.

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tsn
Posts: 283
Joined: Fri Jun 11, 2010 7:22 am

Re: Bin mesh object orientation

Post by tsn » Mon Mar 09, 2015 9:01 am

Well, in this case I think it's a plugin error. I'm on C4D so I can't test it, but I'll ask my colleague Luis to take a look at. He's our 3DS specialist.

Thanks for reporting that!
Thomas Schlick | Next Limit Technologies

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LuisMiguel
Posts: 528
Joined: Fri Jun 04, 2010 2:37 pm

Re: Bin mesh object orientation

Post by LuisMiguel » Mon Mar 09, 2015 9:22 am

Hey,

Yeah, that's normal. Meshes are always rotated 90º in 3dsmax when importing. It is because of 3dsmax plugin and not a bug when exporting from RealFlow. We are checking this but it will be necessary to rotate the imported mesh for now.

luisM.

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