I am trying to fill a hybrido container with an object standing in the middle of the container that will later break apart an fall on the liquid to create splashes.
My first thought was to set an emitter to stream to fill the container so it flows around the object and let it settle down before starting the object animation breaking up and falling down but that takes a lot of time to simulate and huge amount of disk space (specially after increasing the resolution) just to get the initial state I need

Any tips and advice to what would be the proper way to handle this kind of sim?
Thank you.