interpenetrating softbodies

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alph12
Posts: 15
Joined: Sat Apr 11, 2015 9:39 pm

interpenetrating softbodies

Post by alph12 » Sun Apr 19, 2015 8:25 pm

Hi,
I'm simulating soft-bodies dynamics in a rigid-body container.
Collisions between soft-bodies and the rigid body are fine.
But soft_bodies (from sd import) keep interpenetrating whatever fps (even very high), Caronte Quality (max) and Soft-body>resolution I use.
I also tried to override "Characteristics object properties" without success.
What else can I try ?
Thanks

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LuisMiguel
Posts: 528
Joined: Fri Jun 04, 2010 2:37 pm

Re: interpenetrating softbodies

Post by LuisMiguel » Mon Apr 20, 2015 9:11 am

Hey,

do you have the scene to try here?

Thanks

luisM.

alph12
Posts: 15
Joined: Sat Apr 11, 2015 9:39 pm

Re: interpenetrating softbodies

Post by alph12 » Mon Apr 20, 2015 10:59 pm

Hi,
Yes sure,
How do I transfer it to you ?
Thanks

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tsn
Posts: 283
Joined: Fri Jun 11, 2010 7:22 am

Re: interpenetrating softbodies

Post by tsn » Thu Apr 23, 2015 12:53 pm

Hi alph12,

Sorry for the late reply! There are several ways to provide the scene:

1. Store it somewhere, e.g dropbox, and copy the link to your next post so the files can be downloaded.
2. If you want to keep your scene private please send Luis a private message with a download link here in the forum.
3. If the file is not too big and you have adequate rights then it's also possible to attach a zip.
Thomas Schlick | Next Limit Technologies

alph12
Posts: 15
Joined: Sat Apr 11, 2015 9:39 pm

Re: interpenetrating softbodies

Post by alph12 » Fri Apr 24, 2015 9:08 pm

Hi,

The email with attached project is sent.

Thanks :-)

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LuisMiguel
Posts: 528
Joined: Fri Jun 04, 2010 2:37 pm

Re: interpenetrating softbodies

Post by LuisMiguel » Mon Apr 27, 2015 4:29 pm

Hey,

I'm checking it ;)

luisM.

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LuisMiguel
Posts: 528
Joined: Fri Jun 04, 2010 2:37 pm

Re: interpenetrating softbodies

Post by LuisMiguel » Mon Apr 27, 2015 4:46 pm

Hey

The problem with that scene is the objects are not in the place where you are seeing them. :). I mean, you need to make a reset transform from your 3d program before exporting. Try to select any Boulles object and you'll see that another object is selected. Same thing when these objects are colliding with the "GouffreLowRes" object. They are colliding in wrong place. Also, the Quality for caronte to 100 is not necessary. This scene is working fine with 25 or 35 for caronte quality.

luisM.

alph12
Posts: 15
Joined: Sat Apr 11, 2015 9:39 pm

Re: interpenetrating softbodies

Post by alph12 » Mon Apr 27, 2015 8:28 pm

Hi,
Thanks for your analyzing.

The "Reset transformation" didn't solve the problem here on my workstation... There was an other problem in addition.
I had to delete the sd imported objects and re-import them to have the simulation work properly.

The tree interpenetrating soft-bodies were always disconnected from hub when opening the project, the problem was probably related to that... Something was corrupted I don't know what.

But now it woks fine :D

Thanks Luis.

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