Dspline problem

Billabong
Posts: 53
Joined: Wed Jan 11, 2012 4:21 am

Re: Dspline problem

Post by Billabong » Tue Jul 28, 2015 2:29 am

I would like to try the filter method, but this daemon is very confusing to me. The only reason I don't want to try the first method I need to the fluid to hit the side of the glass, plus if I'm going to ever get good at Realflow, I need to understand this daemon. Ill see what I find for tutorials on it. Thank you once again for saving the day tsn.

-B

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tsn
Posts: 283
Joined: Fri Jun 11, 2010 7:22 am

Re: Dspline problem

Post by tsn » Tue Jul 28, 2015 7:04 am

The filter daemon is not really a mystery ;) All you do is to shift particles from emitter A to emitter B (normally a "Container" node) by defining a rule, e.g.: if particles from A collide with the glass move them to emitter B. Or if a particle's velocity from emitter A is greater than 2.5 shift it to emitter B.

The settings for the first example are:
Source -> emitter A
Target (True) -> emitter B
Condition -> On Particle Collision

For your project you don't need more. You only have to make sure that both emitters share the same "Resolution" parameter, otherwise the fluid will explode.
Thomas Schlick | Next Limit Technologies

Billabong
Posts: 53
Joined: Wed Jan 11, 2012 4:21 am

Re: Dspline problem

Post by Billabong » Thu Jul 30, 2015 4:02 pm

Ok that makes sense. Thank you Tsn.

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