I would like to try the filter method, but this daemon is very confusing to me. The only reason I don't want to try the first method I need to the fluid to hit the side of the glass, plus if I'm going to ever get good at Realflow, I need to understand this daemon. Ill see what I find for tutorials on it. Thank you once again for saving the day tsn.
-B
Dspline problem
Re: Dspline problem
The filter daemon is not really a mystery
All you do is to shift particles from emitter A to emitter B (normally a "Container" node) by defining a rule, e.g.: if particles from A collide with the glass move them to emitter B. Or if a particle's velocity from emitter A is greater than 2.5 shift it to emitter B.
The settings for the first example are:
Source -> emitter A
Target (True) -> emitter B
Condition -> On Particle Collision
For your project you don't need more. You only have to make sure that both emitters share the same "Resolution" parameter, otherwise the fluid will explode.

The settings for the first example are:
Source -> emitter A
Target (True) -> emitter B
Condition -> On Particle Collision
For your project you don't need more. You only have to make sure that both emitters share the same "Resolution" parameter, otherwise the fluid will explode.
Thomas Schlick | Next Limit Technologies
Re: Dspline problem
Ok that makes sense. Thank you Tsn.