object compresses fluid
Posted: Wed Aug 11, 2010 3:36 pm
Im making a short simulation of a wall pushing a liquid bear along.
Problem is that as the wall starts to push the bear particles, they sort of squish into the rest of the system, and occupy the same space as other particles right upto the moment realflow crashes. The compressed particles doesnt cause the simulation to act as you would expect.
Its kinda hard to explain really and im unable to export images/video due to legal issue.
If you have ever tried to manipulate grid particles using an object, you'll see what i mean.
The settings on the gridDomain are:
Res: 100000
Den:10000
Vis:1.0
Comp:0.0
Problem is that as the wall starts to push the bear particles, they sort of squish into the rest of the system, and occupy the same space as other particles right upto the moment realflow crashes. The compressed particles doesnt cause the simulation to act as you would expect.
Its kinda hard to explain really and im unable to export images/video due to legal issue.
If you have ever tried to manipulate grid particles using an object, you'll see what i mean.
The settings on the gridDomain are:
Res: 100000
Den:10000
Vis:1.0
Comp:0.0