i open the scene hybrido waterfall and i apply some modification
scale of k_volume (1&2)
move cube01_emitter and scale it
add new cube and i disable simulation of waterfall_dummy
than i reduce the strenght of noise to 0.4
this is two screenshots
i want know how make it more realistic ( Flowing water on the surface of the glass wall)
and how i render foam and all particles in maxwell render ?
i try rendering water like that in maxwell render but the result was not like in reality
Many thanks

