Hybrido 2 Boat sim Wrong
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- Posts: 41
- Joined: Thu Jul 11, 2013 8:36 am
Re: Hybrido 2 Boat sim Wrong
Thanks CG_Nema. I'll try that. This is a preview cached frame. Sorry for the low quality.
http://youtu.be/W33OORb13WU
http://youtu.be/W33OORb13WU
Re: Hybrido 2 Boat sim Wrong
Wow that looks great man! Can you share how you achieved that?dario.ortisi@gmail.com wrote:Thanks CG_Nema. I'll try that. This is a preview cached frame. Sorry for the low quality.
http://youtu.be/W33OORb13WU
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- Posts: 41
- Joined: Thu Jul 11, 2013 8:36 am
Re: Hybrido 2 Boat sim Wrong
Thanks. Is the same scene i posted and other guys reuploaded in this thread. The changes are: A K_volume behind and at the end of the Emitter(CuBE/Box)Set the Emitter Domain to stream. Scale the Container(Cube/Box) to entire size of the way of the yacht, so in long size.The Hybrido Domain is scaled only at the original size i posted in the scene, so the size you want it interact, like the splash and others. So Link the Emitter(Cube/Box) to the yacht so the emitter(Cube/Box) move as yacht and the k_Volumes the same. Start sim and woitlà.
I hope is clering explain.
See you soon. With the meshing. I hope
I hope is clering explain.
See you soon. With the meshing. I hope
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- Posts: 41
- Joined: Thu Jul 11, 2013 8:36 am
Re: Hybrido 2 Boat sim Wrong
@CG_Nema
For a mesh object created nside realflow and using inside application, how i create velocity channel? A meshes did'nt have a velocity channel wright?
For a mesh object created nside realflow and using inside application, how i create velocity channel? A meshes did'nt have a velocity channel wright?
Re: Hybrido 2 Boat sim Wrong
I think you can use a .md format. I had trouble getting it to work in Maya but I think it can be done.dario.ortisi@gmail.com wrote:@CG_Nema
For a mesh object created nside realflow and using inside application, how i create velocity channel? A meshes did'nt have a velocity channel wright?
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Re: Hybrido 2 Boat sim Wrong
This is the answer from Graham the guy that create the sim on moving. Some one understand what the second emitter doing? And if it is in stream?
Hi, I used two emitters, an emitter that creates a rectangle of fluid on the first frame and then I added a kill volume at one end and a emitter at the other end that is just wide enought to cover the distance that the grid is moving on a frame by frame basses. I havn't used realflow since this beta test and I don't have a licence at the moment otherwise i would post an example setup. Let me know how you get on! cheers graham.
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Re: Hybrido 2 Boat sim Wrong
Ok. The emitter on in front of first emitter is in stream mode and the first emitter emit only on first frame, so no k_volume on front of my primary scene emitter(Box)
- LuisMiguel
- Posts: 528
- Joined: Fri Jun 04, 2010 2:37 pm
Re: Hybrido 2 Boat sim Wrong
Hi Dario,
Very cool!!! Well done. How many particles do you have in that scene?
luisM.
Very cool!!! Well done. How many particles do you have in that scene?
luisM.
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- Posts: 41
- Joined: Thu Jul 11, 2013 8:36 am
Re: Hybrido 2 Boat sim Wrong
Hi Luis. Thanks. In my video, the particles are 6000000. But with this new approach the particles are 3000000-4000000, and the look appears really well. When i finish with sim i posted the video and the scene for all want to know the approach.
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Re: Hybrido 2 Boat sim Wrong
Now another video on sim the video is in HD. With splash-no Foam, for now.
http://youtu.be/kZLv_9SNgyE
http://youtu.be/kZLv_9SNgyE