I've been having a problem where scrolling through the timeline takes quite a while. When changing a frame the scene takes a while to update and then freezes for about 20secs. I thought it was due to me using rigid bodies but after a few tests I've realised that it's because the cached rigid body objects have textures applied to them (not Maxwell texures, the Textures dropdown).
I'm only using the textures so I know what's going on with the scene, so they're not really important but does anyone know how I can keep the textures and not have Rf slow down?
Slowdown with textured objects
Slowdown with textured objects
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'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi
'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi
- LuisMiguel
- Posts: 528
- Joined: Fri Jun 04, 2010 2:37 pm
Re: Slowdown with textured objects
Hey,
is it a simple texture, isn't it? 8, 16, 32 bits? do you have the scene and the texture?
luisM.
is it a simple texture, isn't it? 8, 16, 32 bits? do you have the scene and the texture?
luisM.