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Slowdown with textured objects

Posted: Mon Jul 29, 2013 11:51 am
by Otuama
I've been having a problem where scrolling through the timeline takes quite a while. When changing a frame the scene takes a while to update and then freezes for about 20secs. I thought it was due to me using rigid bodies but after a few tests I've realised that it's because the cached rigid body objects have textures applied to them (not Maxwell texures, the Textures dropdown).

I'm only using the textures so I know what's going on with the scene, so they're not really important but does anyone know how I can keep the textures and not have Rf slow down?

Re: Slowdown with textured objects

Posted: Mon Jul 29, 2013 12:41 pm
by LuisMiguel
Hey,

is it a simple texture, isn't it? 8, 16, 32 bits? do you have the scene and the texture?

luisM.