Surface force field graph
Posted: Tue Sep 24, 2013 9:27 pm
Hi,
Could someone give me some tips on scaling up the demo graph for the hybrido surface-field displace? I have some complicated object interactions that realwave can't seem to handle -- basically a large section of ocean seen from above with large objects just sub-surface that needs some slight chop, creasting, and foam applied. The original demo scene is 14x8m and I can't figure out what values to scale to simulate over 350 meters.
On the create scale node i've increased width and length to 350 and left the height at 1 because increasing it seems to produce a-mothership-is-landing effect, but leaving it at one often produces nothing depending on my other settings...
On the stat spectrum wave, how high should the 'dimension' setting be? original is 500 (ie, it models 500m of surface, yes?) but scaling proportionally (350/14*500) produces insane artifacting on the surface mesh. I'm trying to use one big image on the mesh because tiling doesn't look good.
Last: I have object that I would like to subtract from the final force-field. It seems best to do this by converting it to a distance field once at the beginning and then subtracting that field from the displaced surface meshes. However this seems to crash realflow. Is there a way to do this short of trying to subtract it's field from the force field every step? I'm afraid that even if that didn't lock up everything it would take years to simulate.
So, any pointers?
thanks
Could someone give me some tips on scaling up the demo graph for the hybrido surface-field displace? I have some complicated object interactions that realwave can't seem to handle -- basically a large section of ocean seen from above with large objects just sub-surface that needs some slight chop, creasting, and foam applied. The original demo scene is 14x8m and I can't figure out what values to scale to simulate over 350 meters.
On the create scale node i've increased width and length to 350 and left the height at 1 because increasing it seems to produce a-mothership-is-landing effect, but leaving it at one often produces nothing depending on my other settings...
On the stat spectrum wave, how high should the 'dimension' setting be? original is 500 (ie, it models 500m of surface, yes?) but scaling proportionally (350/14*500) produces insane artifacting on the surface mesh. I'm trying to use one big image on the mesh because tiling doesn't look good.
Last: I have object that I would like to subtract from the final force-field. It seems best to do this by converting it to a distance field once at the beginning and then subtracting that field from the displaced surface meshes. However this seems to crash realflow. Is there a way to do this short of trying to subtract it's field from the force field every step? I'm afraid that even if that didn't lock up everything it would take years to simulate.
So, any pointers?
thanks