object collision detection/filter?
Posted: Fri Sep 27, 2013 6:23 pm
Question
Can a daemon affect only the particles (of the same emitter) after those have collided with an object?
Goal
what I want to achieve is a high-speed jet (fluid emitter at the speeds of 80-120) that hits the inside of a dishwasher without bouncing off so violently that it sprays drops in all directions.
I've been tweaking with the particle-object settings, but those have their limits so basically I want to have a drag force that will slow the particles down after impact.
I tried doing it with a bounded drag force but then still have allot of particles that bounce so fast they are out of the bounded area a few frames after collision and then are no longer affected anymore
I've looked around and read something about the filter daemon, but that's only with fluids.
Also have seen some posts somewhere about scripted plugins but those seemed to slow things down allot and were meant to kill them.
I'm not good with scripting (never done it in RF) so before I jump into it... does anyone have experience with this and / or is this even possible to do it?
Can a daemon affect only the particles (of the same emitter) after those have collided with an object?
Goal
what I want to achieve is a high-speed jet (fluid emitter at the speeds of 80-120) that hits the inside of a dishwasher without bouncing off so violently that it sprays drops in all directions.
I've been tweaking with the particle-object settings, but those have their limits so basically I want to have a drag force that will slow the particles down after impact.
I tried doing it with a bounded drag force but then still have allot of particles that bounce so fast they are out of the bounded area a few frames after collision and then are no longer affected anymore
I've looked around and read something about the filter daemon, but that's only with fluids.
Also have seen some posts somewhere about scripted plugins but those seemed to slow things down allot and were meant to kill them.
I'm not good with scripting (never done it in RF) so before I jump into it... does anyone have experience with this and / or is this even possible to do it?