I have a standard emitter shooting water out of a pipe and hitting a slanted concrete floor, when the water hits the floor, I want a seperate splash, so I can texture it white, which is the way it should be in the real world. Can I use a hybrido splash or is there another way to do this? I attached a screenshot to show whats goiing on.
Thanks for any help.
Splash from standard emitter?
Splash from standard emitter?
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Re: Splash from standard emitter?
Use a filter that works upon object collision. Create a container as target folder for your Splash particles and hand the Partcles that have been colliding over to the new container.
Re: Splash from standard emitter?
Thank you Florian