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Splash from standard emitter?

Posted: Mon Oct 28, 2013 4:17 pm
by Billabong
I have a standard emitter shooting water out of a pipe and hitting a slanted concrete floor, when the water hits the floor, I want a seperate splash, so I can texture it white, which is the way it should be in the real world. Can I use a hybrido splash or is there another way to do this? I attached a screenshot to show whats goiing on.

Thanks for any help.

Re: Splash from standard emitter?

Posted: Mon Oct 28, 2013 6:12 pm
by FlorianK
Use a filter that works upon object collision. Create a container as target folder for your Splash particles and hand the Partcles that have been colliding over to the new container.

Re: Splash from standard emitter?

Posted: Mon Oct 28, 2013 7:25 pm
by Billabong
Thank you Florian