Slowing down particles
Posted: Tue Oct 29, 2013 5:30 pm
Hello again...
I have a Hybrido simulation in which a giant wave of water rises out of the back of the scene and breaks across a structure, destroying parts of it and then the water runs off over the edge toward the front - close to the camera...
The back half looks really pretty good, but as it thins out and runs over the edge close to the camera big holes appear in the mesh as the water becomes too thin... it is moving pretty quickly at this point and I'm thinking that if I can slow it down that the particles should bunch back up a bit and help the tearing.... It had also been suggested to try a sheeter Dameon to fill in some of the holes but I didn't have much luck with that...
my question is... what would be the best method to slow down the flow of particles to try and fill in these holes, but not impact the original wave as it breaks?
OR am I looking at this wrong...
Any suggestions would be appreciated.
Russ
I have a Hybrido simulation in which a giant wave of water rises out of the back of the scene and breaks across a structure, destroying parts of it and then the water runs off over the edge toward the front - close to the camera...
The back half looks really pretty good, but as it thins out and runs over the edge close to the camera big holes appear in the mesh as the water becomes too thin... it is moving pretty quickly at this point and I'm thinking that if I can slow it down that the particles should bunch back up a bit and help the tearing.... It had also been suggested to try a sheeter Dameon to fill in some of the holes but I didn't have much luck with that...
my question is... what would be the best method to slow down the flow of particles to try and fill in these holes, but not impact the original wave as it breaks?
OR am I looking at this wrong...
Any suggestions would be appreciated.
Russ