Realflow and Maxwell Render 3.0
Posted: Tue Oct 29, 2013 10:59 pm
I have a few questions and thought maybe this thread could be used to ask some related to the upcoming Maxwell Render 3.0. Since people that don't have a license yet, can't make a post.
1. The last update for Realflow gave us OpenVDB. I imagine that had something to do with the direction taken with Maxwell Render...or maybe the other way around ; ) So, wondering what other new functions coming along with Maxwell will find it's way in a Realflow update soon. Instance scatter is one that comes to mind that would enhance the array function. Anything else?
2. Specific question about Fire. Will that get some of the new features...re-voxeling for example?
3. Does the new scattering tool have an option to prevent overlap?
4. Lastly, a question on the Maxwell forum to Mihai from Maximus3D which I don't think was answered:
" I'm missing one examplerender i would like to see and that's one featuring a slit experiment shooting a lightbeam through a prism with the fog activated. Will this produce visible spectrum colourbeams through the atmosphere or not."
1. The last update for Realflow gave us OpenVDB. I imagine that had something to do with the direction taken with Maxwell Render...or maybe the other way around ; ) So, wondering what other new functions coming along with Maxwell will find it's way in a Realflow update soon. Instance scatter is one that comes to mind that would enhance the array function. Anything else?
2. Specific question about Fire. Will that get some of the new features...re-voxeling for example?
3. Does the new scattering tool have an option to prevent overlap?
4. Lastly, a question on the Maxwell forum to Mihai from Maximus3D which I don't think was answered:
" I'm missing one examplerender i would like to see and that's one featuring a slit experiment shooting a lightbeam through a prism with the fog activated. Will this produce visible spectrum colourbeams through the atmosphere or not."