Realwave Hybrido interaction.
Hello,
I am trying to come up with a way to match the Realwave surface to the activity on the Hybrido surface. Is it possible to connect or script Realwave to follow or interact with the surface of hybrido?
I would like to use Realwave to overcome Hybrido’s limitation with buoyancy and just connect the two elements better. I haven’t done much testing with this yet so I was wondering if anyone else had already started doing something like this. Is this possible?
Jesse
Realwave Hybrido interaction.
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jesse nicodemus
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- LuisMiguel
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Re: Realwave Hybrido interaction.
Hi Jesse,
It is not possible that the RW is interacting with the hybrido domain. RW is based on mesh displacement and the hybrido domain is based on particles. RW has a particle layer, and they could be converted to Hybrido particles, but I don't know what kind of interaction you want between them. Keep in mind, most of sea you have seen in movies has a composition in postpro.
luisM.
It is not possible that the RW is interacting with the hybrido domain. RW is based on mesh displacement and the hybrido domain is based on particles. RW has a particle layer, and they could be converted to Hybrido particles, but I don't know what kind of interaction you want between them. Keep in mind, most of sea you have seen in movies has a composition in postpro.
luisM.
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jesse nicodemus
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- Joined: Fri Oct 07, 2011 8:23 pm
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Re: Realwave Hybrido interaction.
Hello, Luis,
Thank you for your response. I was hoping that the forces involved in hybrido might be able to interact and affect the realwave surface but it doesn’t look like that will be possible.
The part of realwave I want to exploit is the ability to move and animate verts on the mesh. If I can use something like the nearest point on mesh trick used for foam I might be able to give verts up and down velocity inheritance so that it can follow the rise and fall of hybrido with in a set tolerance (I wouldn’t want a spike in the mesh into every giant splash). I think this should be possible.
In Houdini we have been running tests using a mix of deformed/animated surfaces with the flip solver and I want to see how well we can carry over the same functionality and control. I really like what Realwave can do so figuring out a way to match the surface and let the wave momentum propagate out into larger Realwave mesh would be very beneficial.
Is it possible to script the Realwave verts? I have not found the commands for that yet.
Thanks
Jesse
Thank you for your response. I was hoping that the forces involved in hybrido might be able to interact and affect the realwave surface but it doesn’t look like that will be possible.
The part of realwave I want to exploit is the ability to move and animate verts on the mesh. If I can use something like the nearest point on mesh trick used for foam I might be able to give verts up and down velocity inheritance so that it can follow the rise and fall of hybrido with in a set tolerance (I wouldn’t want a spike in the mesh into every giant splash). I think this should be possible.
In Houdini we have been running tests using a mix of deformed/animated surfaces with the flip solver and I want to see how well we can carry over the same functionality and control. I really like what Realwave can do so figuring out a way to match the surface and let the wave momentum propagate out into larger Realwave mesh would be very beneficial.
Is it possible to script the Realwave verts? I have not found the commands for that yet.
Thanks
Jesse
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jesse nicodemus
- Posts: 23
- Joined: Fri Oct 07, 2011 8:23 pm
- Contact:
Re: Realwave Hybrido interaction.
Hello again,
I have moving verts working with realwave but getting nearest point is turning out to be a convoluted hack.
Would it be possible for realflow to expand the getNearestPointToObject command for use in Vertices? It would be really helpful to be able to get that information outside of particles.
Thanks,
Jesse
I have moving verts working with realwave but getting nearest point is turning out to be a convoluted hack.
Would it be possible for realflow to expand the getNearestPointToObject command for use in Vertices? It would be really helpful to be able to get that information outside of particles.
Thanks,
Jesse