Hello,
When running foam passes I am seeing a weird glitch. It looks like foam is working like particles goaled to an isomesh around the surface. I am sure there is more to it than that but the glitch looks like the same effect that happens when particles generating an isomesh start to thin out or die off. When the water generating the foam dies off the particles seem to re-goal and shoot off to a new location. The glitch happens enough that it is turning into a real problem. I can add a kSpeed daemon to kill the particles before they fly away to a new location but it would be way better if that just didn’t happen.
Is there a good fix for this?
Thanks,
Jesse
fly away foam
-
- Posts: 23
- Joined: Fri Oct 07, 2011 8:23 pm
- Contact: