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hybrido write out splash and foam generation channels

Posted: Fri Nov 15, 2013 11:49 pm
by redpawfx
Is there (or could there be in a future version?) a way to write out the splash and foam generation "channels"
into PP data that could be written to disk? or is there a formula that we can reproduce outside of RF that would give us these values?

It could be helpful in shading points, or emitting splashes / foam in other packages as a post process if needed.
In the past I've used vorticity to do this for example.

additionally , if rf is calculating "curvature" "neighbors" etc.. can we have access to those channels as well?


thanks
-johnc

Re: hybrido write out splash and foam generation channels

Posted: Sat Nov 16, 2013 9:03 pm
by FlorianK
I strongly second that. For example when creating foam, in the preview I see an area that matches my idea where I want foam to be coming from. After simulation, foam is actually coming from just a fraction of that area.

It was great if I could export the emission area as texture and then create or repair foam in a different particle system outside of RF.