caronte cache for resim

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kimgar
Posts: 22
Joined: Mon Jul 29, 2013 12:49 pm

caronte cache for resim

Post by kimgar » Mon Dec 30, 2013 11:39 am

i've finished a realwave and caronte simulation, and would like to resim it adding a particle emitter to cached realwave and caronte.

realwave caches, but the caronte animation.sd file seems to be recalculated, is there a way around this?

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tsn
Posts: 283
Joined: Fri Jun 11, 2010 7:22 am

Re: caronte cache for resim

Post by tsn » Mon Dec 30, 2013 6:03 pm

If you want to use objects in cache mode than you have to activate their individual export resources under "Export Central". E.g., you want to use "Cube01" in cache mode:

1. Open "Export Central"
2. Sport the node in the "OBJECTS" branch
3. Expand "Cube01"
4. Activate "Animation.sd"
5. Simulate
6. Set "Cube01" to cache mode

Please also read http://support.nextlimit.com/display/rf ... +-+Objects for additional information.

Cheers,
Thomas
Thomas Schlick | Next Limit Technologies

kimgar
Posts: 22
Joined: Mon Jul 29, 2013 12:49 pm

Re: caronte cache for resim

Post by kimgar » Mon Jan 06, 2014 4:28 pm

thanks, i only had the animation.sd checked, 'all objects' did the trick.

is there a way to make standard particle emitter react with cached realwave/caronte? i just tried with a cached realwave and particles goes straight through.

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