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caronte cache for resim

Posted: Mon Dec 30, 2013 11:39 am
by kimgar
i've finished a realwave and caronte simulation, and would like to resim it adding a particle emitter to cached realwave and caronte.

realwave caches, but the caronte animation.sd file seems to be recalculated, is there a way around this?

Re: caronte cache for resim

Posted: Mon Dec 30, 2013 6:03 pm
by tsn
If you want to use objects in cache mode than you have to activate their individual export resources under "Export Central". E.g., you want to use "Cube01" in cache mode:

1. Open "Export Central"
2. Sport the node in the "OBJECTS" branch
3. Expand "Cube01"
4. Activate "Animation.sd"
5. Simulate
6. Set "Cube01" to cache mode

Please also read http://support.nextlimit.com/display/rf ... +-+Objects for additional information.

Cheers,
Thomas

Re: caronte cache for resim

Posted: Mon Jan 06, 2014 4:28 pm
by kimgar
thanks, i only had the animation.sd checked, 'all objects' did the trick.

is there a way to make standard particle emitter react with cached realwave/caronte? i just tried with a cached realwave and particles goes straight through.