Which system to use for flooding
Posted: Wed Feb 05, 2014 6:46 am
I'm playing with a test scene - typical flooding corridor. (Realflow 2014)
I've had success using the traditional particles but I'm not sure how to add the splashes and foam I want for subsequent render in Maya.
Originally I started to use Hybrido but I struggled to get the blast of particles emitted to flood the corridor, no matter what emission speed I gave. I thought I could easily add the splash and foam with the new Hybrido system but as I can't get the volume of particles to emit and fill the corridor volume I went to the standard particle emitters. With a standard emitter (such as the square) I can get a consistent high flow of particles from the emitter which then fills the corridor volume. The downside is that I now don't know how to add additional particles to the standard system for foam and splashes as there isn't a standard emitter for these in the standard particle rollout.
If anyone could point me in the right direction - either improving the Hybrido emitter or how to add splash/foam on a standard particle setup I'd be grateful.
I've had success using the traditional particles but I'm not sure how to add the splashes and foam I want for subsequent render in Maya.
Originally I started to use Hybrido but I struggled to get the blast of particles emitted to flood the corridor, no matter what emission speed I gave. I thought I could easily add the splash and foam with the new Hybrido system but as I can't get the volume of particles to emit and fill the corridor volume I went to the standard particle emitters. With a standard emitter (such as the square) I can get a consistent high flow of particles from the emitter which then fills the corridor volume. The downside is that I now don't know how to add additional particles to the standard system for foam and splashes as there isn't a standard emitter for these in the standard particle rollout.
If anyone could point me in the right direction - either improving the Hybrido emitter or how to add splash/foam on a standard particle setup I'd be grateful.