RF 1023 PLE - "Liquid in a glass" scene: block fluid
Hallo everybody,
I'm starting with RF (2013 PLE) and as first project I'm create a classic "Liquid in a glass" scene.
In Maya I created mesh of glass and animation camera and export all in RF. All is good.
Now I'm going to create liquid simulation but I've this first problem. Liquid (something like water...) drop down (emitter is always Off Screen into the glass for 8 second (300frames - 25fps) and than stop. Briefly, the emitter must interrupt the flow smoothly to approximately 300 frames. I have two problem:
1) How to block fluid around the frame 300;
2) How to fluid smoothly.
Please help or suggest tutorial about. Many thanks!