Hey all,
I'm simulating some SPH liquid swirls and they will soon be approved by the client.
They will want bubbles inside the mesh, and I'm in maya so no frost-meshing.
My thought is that this should be doable by iterating id numbers and copy every nth particle to a new emitter, with some condition node and modulo, but I don't really know where to start... Can someone send me in the right direction?
THanks in advance.
Copy every nth particle to new emitter?
- LuisMiguel
- Posts: 528
- Joined: Fri Jun 04, 2010 2:37 pm
Re: Copy every nth particle to new emitter?
hey,
You can use Filter daemon to do that. Place a container emitter and your own emitter where you are emitting. Next select the source emitter, your emitter, and the target emitter, the container and set the condition you need tou send particles to the container emitter.
luisM.
You can use Filter daemon to do that. Place a container emitter and your own emitter where you are emitting. Next select the source emitter, your emitter, and the target emitter, the container and set the condition you need tou send particles to the container emitter.
luisM.