Copy every nth particle to new emitter?
Posted: Mon Jun 02, 2014 10:34 pm
Hey all,
I'm simulating some SPH liquid swirls and they will soon be approved by the client.
They will want bubbles inside the mesh, and I'm in maya so no frost-meshing.
My thought is that this should be doable by iterating id numbers and copy every nth particle to a new emitter, with some condition node and modulo, but I don't really know where to start... Can someone send me in the right direction?
THanks in advance.
I'm simulating some SPH liquid swirls and they will soon be approved by the client.
They will want bubbles inside the mesh, and I'm in maya so no frost-meshing.
My thought is that this should be doable by iterating id numbers and copy every nth particle to a new emitter, with some condition node and modulo, but I don't really know where to start... Can someone send me in the right direction?
THanks in advance.