Sticky

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DeltaJuliet
Posts: 78
Joined: Thu May 30, 2013 1:19 pm

Sticky

Post by DeltaJuliet » Sun Jun 08, 2014 6:40 pm

After much testing and general faffing about, i notice that "sticky" doesn't work on moving geometry :o
so my question is how do you get the particles to stick to the surface as it moves?
i already tried particle friction/roughness.

cheers.

Dave.

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Oldcode
Posts: 170
Joined: Fri Nov 04, 2011 12:35 am

Re: Sticky

Post by Oldcode » Mon Jun 09, 2014 11:38 pm

I'd like to know that myself. I use high Sticky Values with Particle Friction and Roughness to make the particles stick to slow moving object, but I'd really love to have something that would stick and stay put even if the object is moving more quickly.

I looked into this a while ago and I heard that its possible with the Morph Daemon, but I never got it to work. I've tried the Glue script I found here but that didn't work either.

Any ideas?

DeltaJuliet
Posts: 78
Joined: Thu May 30, 2013 1:19 pm

Re: Sticky

Post by DeltaJuliet » Tue Jun 10, 2014 9:23 am

I have since found that the magic daemon is the one to use (outside of scripting i guess)
for some reason i always thought magic daemon was for morphing between two obj's

so using an approach speed of 0 (as the animated geometry is targeted by the emitter already) and an escape speed of 25
i am able to get the particles to stick and track with animated geometry.

Only downside so far, the sim times take a big hit (at least on my scene)

.

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