Hey all, Congrats on the latest release. There is some great stuff in there.
We are really impressed.
Just doing some tests with .ass files and wanted to get your tips on workflow.
What is the workflow for getting motion blur and maybe even additional point data of a mesh into Arnold for Maya?
I can't find any export options at all for .ass format, which could be tricky as we will need to change the motion blur settings at export.
The mesh comes in great, and it looks like there is a velocity attribute in the ass file.
However, we get no motion blur and can't visualize the velocity attribute using aiUserDataVector (or Color)
Any thoughts?
Again, really great stuff...just kicking the tires a bit.
Any updates would be greatly appreciated.
~Ben
Realflow 2014 .ass files: motion blur, additional attributes
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Re: Realflow 2014 .ass files: motion blur, additional attrib
Hi Ben, we export velocities whenever they are available in the simulation (always I think in the case of .ass), one vector for each vertex (or particle). I will have a look into it, because once inside the .ass file, I don't really know how to use them in Arnold to get motion blur. I will let you know what I find.
Thanks for your feedback.
Thanks for your feedback.
Enrique Turegano
RealFlow | Cinema4D developer
RealFlow | Cinema4D developer
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Re: Realflow 2014 .ass files: motion blur, additional attrib
Yeah, drop me a line with any questions about this...Gus contacted me a little while back to test some initial ass files that were written out from Realflow.
The tricky thing about .ass files is that the motion blur is baked into the geometry based on current motion blur settings.
As far as I know, velocity is not enough.
In theory we would need the motion blur options for exporting from Realflow: Shutter Length, Position, Start/End (Those are not the exact names, but something like that.)
We did a bit more testing here to try to nail down just what is needed for your ass files. It seems that the velocityPV attribute affects the data stored in the vlist section of an ass file written out from Maya. I have attached an ass file for you to check out. We created a poly sphere in Maya and added an RGB color set called velocityPV. Finally we set the color to r=0, g=888, b=0 and exported an ass file with motion blur enabled and set to a length of 1. If you take a look at the vlist section of the ass file you will see about half way through there are 887. numbers. If out motion blur length is set to .5 then this number is 443.
Not sure if this is of any use to you. But we will need some motion blur options for exporting from Realflow.
There is no way that we know of to change motion blur on an ass file after it is exported...like you can do with the Realflow bin meshes.
Drop a line if you have any questions.
~Ben
FYI: Just rename the attached .zip file to .ass. It isn't actually zipped
The tricky thing about .ass files is that the motion blur is baked into the geometry based on current motion blur settings.
As far as I know, velocity is not enough.
In theory we would need the motion blur options for exporting from Realflow: Shutter Length, Position, Start/End (Those are not the exact names, but something like that.)
We did a bit more testing here to try to nail down just what is needed for your ass files. It seems that the velocityPV attribute affects the data stored in the vlist section of an ass file written out from Maya. I have attached an ass file for you to check out. We created a poly sphere in Maya and added an RGB color set called velocityPV. Finally we set the color to r=0, g=888, b=0 and exported an ass file with motion blur enabled and set to a length of 1. If you take a look at the vlist section of the ass file you will see about half way through there are 887. numbers. If out motion blur length is set to .5 then this number is 443.
Not sure if this is of any use to you. But we will need some motion blur options for exporting from Realflow.
There is no way that we know of to change motion blur on an ass file after it is exported...like you can do with the Realflow bin meshes.
Drop a line if you have any questions.
~Ben
FYI: Just rename the attached .zip file to .ass. It isn't actually zipped
You do not have the required permissions to view the files attached to this post.
Re: Realflow 2014 .ass files: motion blur, additional attrib
Hi Ben.
Sorry but I do not quite understand what you said. Based on the file you attached I have found it has:
nsides 400 elements (360 of them 4 sided and 40 triangles)
vidxs 1560 (360*4 + 40 *3)
nidxs 1560 (360*4 + 40 *3)
uvidxs 1560 (360*4 + 40 *3)
vlist 382 (the real number of vertices, all of them are in different faces (4 o 3 sidedeach ) )
nlist 382
uvlist (439 at first I thought it should be 1560, but I guess they are repeated somehow and this is optimized, it doesn't really matter as the important number is uvidxs: one for each vertex in each face)
What we do is exporting one velocity array (composed of 3 float numbers) for each vertex in the original geometry. In this case with your sphere we would export 3*382=1146 float numbers.
If you look at the output of the command "kick -info polymesh" you will see this:
As you can see, there is no velocity attribute there, and the best way to export the motion blur is creating an array of velocities (x, y and z components) per vertex. I don't really know how to load that up in maya, but the information needed to create motion blur is there, I think this is your main point. We are going to test this feature through to see if we can find something easier for our users. Any extra information per vertex is going to be stored in this way.
About the shutter and the extra options of motion blur: In RealFlow you don't have that option (at least now) you only get the physical parameters (geometry, velocity, vorticity for particles, etc.) and then you do what you wish with them. Up to now we have considered that that is a render configuration parameter, but we will discuss it soon and decide whether we add all this configuration options or not.
Sorry but I do not quite understand what you said. Based on the file you attached I have found it has:
nsides 400 elements (360 of them 4 sided and 40 triangles)
vidxs 1560 (360*4 + 40 *3)
nidxs 1560 (360*4 + 40 *3)
uvidxs 1560 (360*4 + 40 *3)
vlist 382 (the real number of vertices, all of them are in different faces (4 o 3 sidedeach ) )
nlist 382
uvlist (439 at first I thought it should be 1560, but I guess they are repeated somehow and this is optimized, it doesn't really matter as the important number is uvidxs: one for each vertex in each face)
What we do is exporting one velocity array (composed of 3 float numbers) for each vertex in the original geometry. In this case with your sphere we would export 3*382=1146 float numbers.
If you look at the output of the command "kick -info polymesh" you will see this:
Code: Select all
node: polymesh
type: shape
output: (null)
parameters: 41
filename: <built-in>
version: 4.1.3.3
Type Name Default
------------ -------------------------------- --------------------------------
UINT[] nsides (empty)
UINT[] vidxs (empty)
UINT[] nidxs (empty)
UINT[] uvidxs (empty)
UINT[] crease_idxs (empty)
BYTE[] shidxs (empty)
POINT[] vlist (empty)
VECTOR[] nlist (empty)
POINT2[] uvlist (empty)
BOOL smoothing false
ENUM subdiv_type none
BYTE subdiv_iterations 1
FLOAT subdiv_pixel_error 0
NODE subdiv_dicing_camera (null)
ENUM subdiv_adaptive_metric auto
ENUM subdiv_uv_smoothing pin_corners
BOOL subdiv_smooth_derivs false
NODE[] disp_map (empty)
FLOAT disp_padding 0
FLOAT disp_height 1
FLOAT disp_zero_value 0
BOOL disp_autobump false
BYTE autobump_visibility 159
BYTE visibility 255
BYTE sidedness 255
BOOL receive_shadows true
BOOL self_shadows true
BOOL invert_normals false
FLOAT ray_bias 1e-06
MATRIX[] matrix (empty)
NODE[] shader (empty)
BOOL opaque true
BOOL use_light_group false
NODE[] light_group (empty)
BOOL use_shadow_group false
NODE[] shadow_group (empty)
STRING[] trace_sets (empty)
FLOAT[] transform_time_samples (2 elements)
FLOAT[] deform_time_samples (2 elements)
INT id 0
STRING name
About the shutter and the extra options of motion blur: In RealFlow you don't have that option (at least now) you only get the physical parameters (geometry, velocity, vorticity for particles, etc.) and then you do what you wish with them. Up to now we have considered that that is a render configuration parameter, but we will discuss it soon and decide whether we add all this configuration options or not.
Enrique Turegano
RealFlow | Cinema4D developer
RealFlow | Cinema4D developer
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- Posts: 41
- Joined: Thu Aug 29, 2013 4:12 pm
Re: Realflow 2014 .ass files: motion blur, additional attrib
Enrique,
Yeah, my post was definitely a bit convoluted.
The gist of it was to state that exporting velocity to an ass file is not enough to render motion-blur with Arnold as far as I have ever seen.
My example was to show where I believe the motion-blur data is being stored in the ass file. It isn't in a velocity array.
The only way I know of to get MtoA to reference an arbitrary vector for motion blur is to create a RGB colorSet called velocityPV.
So I set this up to run that test to show how the render settings affect the output of the ass file.
Once you load in that ass file, changing your render settings in Maya will have no effect on the motion blur.
Therefore I believe you need a way to set your motion blur settings on export from Realflow.
I started looking into this because the ass files I have written out from Realflow are not rendering with motion blur at all.
So I am obviously doing something wrong. Of course I am far from an expert on these things, so I would love to know how to get this to work.
I am rendering with Arnold in Maya, so this could be part of the problem as Houdini has a bit more support for Arnold motion blur stuff.
From your post I have no doubts that you have a much better grasp of these things than I do, so it would be awesome to get some info on rendering the Realflow ass files with motion blur in MtoA.
Its is killer new feature and it will be awesome to take full advantage of it!
Thanks so much for the help!
~Ben
Yeah, my post was definitely a bit convoluted.
The gist of it was to state that exporting velocity to an ass file is not enough to render motion-blur with Arnold as far as I have ever seen.
My example was to show where I believe the motion-blur data is being stored in the ass file. It isn't in a velocity array.
The only way I know of to get MtoA to reference an arbitrary vector for motion blur is to create a RGB colorSet called velocityPV.
So I set this up to run that test to show how the render settings affect the output of the ass file.
Once you load in that ass file, changing your render settings in Maya will have no effect on the motion blur.
Therefore I believe you need a way to set your motion blur settings on export from Realflow.
I started looking into this because the ass files I have written out from Realflow are not rendering with motion blur at all.
So I am obviously doing something wrong. Of course I am far from an expert on these things, so I would love to know how to get this to work.
I am rendering with Arnold in Maya, so this could be part of the problem as Houdini has a bit more support for Arnold motion blur stuff.
From your post I have no doubts that you have a much better grasp of these things than I do, so it would be awesome to get some info on rendering the Realflow ass files with motion blur in MtoA.
Its is killer new feature and it will be awesome to take full advantage of it!
Thanks so much for the help!
~Ben
Re: Realflow 2014 .ass files: motion blur, additional attrib
Thanks Ben, now I get it. I know how to export information out of RealFlow using arnold SDK, but this is clearly not enough for our problem here, as I don't know either how to get that motion blur working with arnold. I figured it was an easy task to do for a maya/houdini user, but as I see now, it is not such an easy task.
I expect this to be fixed for the next RF patch coming by the end of June.
Thanks again
I expect this to be fixed for the next RF patch coming by the end of June.
Thanks again
Enrique Turegano
RealFlow | Cinema4D developer
RealFlow | Cinema4D developer
Re: Realflow 2014 .ass files: motion blur, additional attrib
Good news Ben,
Motion blur in Arnold is now working with the latest patch we released yesterday. Velocity arrays have been removed as they were basically useless, and a new set of points has been added for each object to tell Arnold the second position.
In commandline you will be able to render any scene like this: "kick -sh 0 0.1 scene.ass" if you want more motion blur, just increase the shutter parameter: "kick -sh 0 0.5 scene.ass"
Enrique.
Motion blur in Arnold is now working with the latest patch we released yesterday. Velocity arrays have been removed as they were basically useless, and a new set of points has been added for each object to tell Arnold the second position.
In commandline you will be able to render any scene like this: "kick -sh 0 0.1 scene.ass" if you want more motion blur, just increase the shutter parameter: "kick -sh 0 0.5 scene.ass"
Enrique.
Enrique Turegano
RealFlow | Cinema4D developer
RealFlow | Cinema4D developer
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- Posts: 41
- Joined: Thu Aug 29, 2013 4:12 pm
Re: Realflow 2014 .ass files: motion blur, additional attrib
That's great news Enrique!
Thanks so much for the update.
I saw the announcement about the update and was looking forward to checking it out...now even more so!
Thanks also for the tip about the shutter flag. I will do some testing with that as it could help out in other cases as well.
Keep up the great work.
~Ben
Thanks so much for the update.
I saw the announcement about the update and was looking forward to checking it out...now even more so!
Thanks also for the tip about the shutter flag. I will do some testing with that as it could help out in other cases as well.
Keep up the great work.
~Ben