I am trying to build a scene using Vue and Realflow. My goal is to have the mountain with a river running through and some nice crest splashes against the terrain. I'm coming up blank on the best way to do this. Can you help? I would think Hybrido is the way to go. I did try with a real wave surface and used static points for inside the terrain. The result was okay but not perfect and i was getting a little white edging along my coastlines. not sure why but i didn't spend much time on it.
Again, i'm thinking Hybrido would be best but because of the curvy terrain, i'm not sure how i should set this up. Can you make any suggestions? I already scaled the geometry down to .007 because the Vue terrain was enormous.
Mountain River Help!!!
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Mountain River Help!!!
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Re: Mountain River Help!!!
Hi,
That looks like a cool landscape you've got. I think you're right that Hybrido is the way to go. You'll need to find some tutorials to get you started and then experimentation with lots of trial and error, with an extra helping of error.
Try some of these...
https://www.youtube.com/results?search_ ... o+tutorial
That looks like a cool landscape you've got. I think you're right that Hybrido is the way to go. You'll need to find some tutorials to get you started and then experimentation with lots of trial and error, with an extra helping of error.
Try some of these...
https://www.youtube.com/results?search_ ... o+tutorial
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- Posts: 83
- Joined: Thu Mar 07, 2013 4:57 pm
Re: Mountain River Help!!!
yeah i am well familiar with hybrido but this particular project is stumping me a bit because of the complexity of the terrain. I'm sure there's a fairly easy way (there usually is in realflow). I'm just missing it and unaware of what it is! Luis, Gus, HELP! lol
Re: Mountain River Help!!!
Hi Mark,thebigmontagestudios wrote:yeah i am well familiar with hybrido but this particular project is stumping me a bit because of the complexity of the terrain. I'm sure there's a fairly easy way (there usually is in realflow). I'm just missing it and unaware of what it is! Luis, Gus, HELP! lol
Totally a Hybrido job, for sure.
The geometry shouldn´t be an issue as it seems that it will be watertight.
We always recommend to try and create a proxy obj whenever possible, in the case you are dealing with millions of faces especially, and also to try and just concentrate on what the camera will see to simulate.
For rivers, and streams like this, I'd say you could create a base sim from an emitter object put on stream in the direction you want it to move, and have a couple or more extra emitters also on stream behind it, so you have an initial flow that you can use after a few frames running with noise, etc, and then it will continue running with the extra emitters so it shows a continuous flow.
The ocean force field can help you breaking up and giving the nice disturbance of top for start.
Friction maps on the geometry could also help up breaking the looks a bit.
It seems like a looong distance, so, as I said, try and cut it in pieces whenever possible to simulate with higher res in the areas that the camera see. It will be chaotic, so I wouldn´t worry to much about having different sims changing from shot to shot.
I hope it helps.
g-)
...........Gus Sánchez-Pérez..........
RealFlow Product Manager
Next Limit Technologies
RealFlow Product Manager
Next Limit Technologies