Particle Stretching
Posted: Sat Jun 28, 2014 7:30 pm
Hi. I thought there was a way, perhaps there is, but i am totally not figuring it out, to enable or create a 'speed-stretching' on particles. Trying to do a pouring simulation where some fluid crashes and splashes against the ground but i am having two problems.
1. The particles maintain their full shape as they're pouring down. How can I get them to 'stretch' more like realistic droplets?
2. When the particles hit the ground, some of them just still stay as individual particles. They don't actually "splash' or converge into much of a splatter. What can i do to change this behavior?
1. The particles maintain their full shape as they're pouring down. How can I get them to 'stretch' more like realistic droplets?
2. When the particles hit the ground, some of them just still stay as individual particles. They don't actually "splash' or converge into much of a splatter. What can i do to change this behavior?