how many particles is too many?
Posted: Wed Jul 02, 2014 2:41 pm
I'm working on a sim using a particle based scene. I didn't expect it to be as large as it evolved into but at one point the sim reached about 8 million particles. When i meshed it out, it was around 4-5 million faces. It was supposed to be a 144 frame sequence and around 65-70, after hours of simming, twice my system has frozen by saying that i've run out of application memory. I have heard that this warning is a Mavericks common issue these days. I am running it on a latest iMac with a 3.4ghz quad-core and 32GB ram. It should be a pretty powerful system but this scene keeps killing it.
So two questions i guess. Should i NOT be using particles for a sim this size and instead be using Hybrido? Typically, is there a rough number of particles that 'sounds like' too many to use before crashing a scene? I'm sure Maya would probably struggle running the sim through at nearly 5 million faces on the mesh too. Any thoughts on this?
Out of curiosity, as I will be upgrading to the beast of the Mac Pro in the near future, would that bump in cores and processing power make that big of a difference in a situation like this or should my workflow be different no matter what?
So two questions i guess. Should i NOT be using particles for a sim this size and instead be using Hybrido? Typically, is there a rough number of particles that 'sounds like' too many to use before crashing a scene? I'm sure Maya would probably struggle running the sim through at nearly 5 million faces on the mesh too. Any thoughts on this?
Out of curiosity, as I will be upgrading to the beast of the Mac Pro in the near future, would that bump in cores and processing power make that big of a difference in a situation like this or should my workflow be different no matter what?