Hi guys!
I was playing all this week with rw splashes and get really weird behaviors.
I was trying to do a script to control the emission of particles from the waterline.
RW Splash weird behavior
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- Posts: 71
- Joined: Wed Jun 09, 2010 6:23 pm
RW Splash weird behavior
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Jorge Medina Alix
VFX TD / 3DFluids Consultancy
Tech RF Blog: RF Wisdom
Personal works (WIP): Liquid Entropy
VFX TD / 3DFluids Consultancy
Tech RF Blog: RF Wisdom
Personal works (WIP): Liquid Entropy
Re: RW Splash weird behavior
Muy buenas.
An script to control the emission of particles based in the waterline is totally feasible. You must be careful to not place particles very close each other, here the "testPositionForParticleInsertion" function can help.
About the weird behavior of the RW Splash, can you give us more info?
An script to control the emission of particles based in the waterline is totally feasible. You must be careful to not place particles very close each other, here the "testPositionForParticleInsertion" function can help.
About the weird behavior of the RW Splash, can you give us more info?
Angel Tena
Head of RealFlow Technology
Next Limit Technologies
Head of RealFlow Technology
Next Limit Technologies
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- Posts: 71
- Joined: Wed Jun 09, 2010 6:23 pm
Re: RW Splash weird behavior
Hi Ángel!
In the manual I read the particles are emitted from the area surrounded the waterline, I supposed that this area is the poligons arround the waterline, but increasing the @width parameter particles are emitted bellow the object too, is this correct?
Cheers
In the manual I read the particles are emitted from the area surrounded the waterline, I supposed that this area is the poligons arround the waterline, but increasing the @width parameter particles are emitted bellow the object too, is this correct?
Cheers
Jorge Medina Alix
VFX TD / 3DFluids Consultancy
Tech RF Blog: RF Wisdom
Personal works (WIP): Liquid Entropy
VFX TD / 3DFluids Consultancy
Tech RF Blog: RF Wisdom
Personal works (WIP): Liquid Entropy