Hi!
I have experienced some problems with Morph Daemon.
Changing the "Approach Strength" parameter seems to lost targets and the behavior is a litle weird.
To solve this I have to change the Quality parameter to High to Low and viceversa, and get the correct behavior.
Could you have a look to this?
:-J
Morph lost targets
Re: Morph lost targets
I'll see if I can reproduce this
Could you mayby add some details to when this happens. As my first tests didn't show this loosing of targets.
Morph settings
When do you change the strength
etc.
Thx Jorge
-Cheers Ole
Could you mayby add some details to when this happens. As my first tests didn't show this loosing of targets.
Morph settings
When do you change the strength
etc.
Thx Jorge
-Cheers Ole
Ole Lemming
www.iosim.dk
www.iosim.dk
-
- Posts: 71
- Joined: Wed Jun 09, 2010 6:23 pm
Re: Morph lost targets
Hi Ole!
I am doing more tests with Morph Daemon.
Is there any way to avoid the sudden movement at the begining of morphing? The first frame has a very sharp animation.
http://www.vimeo.com/12931600
:-J
I am doing more tests with Morph Daemon.
Is there any way to avoid the sudden movement at the begining of morphing? The first frame has a very sharp animation.
http://www.vimeo.com/12931600
:-J
Jorge Medina Alix
VFX TD / 3DFluids Consultancy
Tech RF Blog: RF Wisdom
Personal works (WIP): Liquid Entropy
VFX TD / 3DFluids Consultancy
Tech RF Blog: RF Wisdom
Personal works (WIP): Liquid Entropy
-
- Posts: 71
- Joined: Wed Jun 09, 2010 6:23 pm
Re: Morph lost targets
Finally I solved the problem using some scripting to animate some parameters and get a smooth morph.
http://www.vimeo.com/12961899
Is there a way to freeze the particles when the target is reached?
http://www.vimeo.com/12961899
Is there a way to freeze the particles when the target is reached?
Jorge Medina Alix
VFX TD / 3DFluids Consultancy
Tech RF Blog: RF Wisdom
Personal works (WIP): Liquid Entropy
VFX TD / 3DFluids Consultancy
Tech RF Blog: RF Wisdom
Personal works (WIP): Liquid Entropy