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interpenetrating softbodies

Posted: Sun Apr 19, 2015 8:25 pm
by alph12
Hi,
I'm simulating soft-bodies dynamics in a rigid-body container.
Collisions between soft-bodies and the rigid body are fine.
But soft_bodies (from sd import) keep interpenetrating whatever fps (even very high), Caronte Quality (max) and Soft-body>resolution I use.
I also tried to override "Characteristics object properties" without success.
What else can I try ?
Thanks

Re: interpenetrating softbodies

Posted: Mon Apr 20, 2015 9:11 am
by LuisMiguel
Hey,

do you have the scene to try here?

Thanks

luisM.

Re: interpenetrating softbodies

Posted: Mon Apr 20, 2015 10:59 pm
by alph12
Hi,
Yes sure,
How do I transfer it to you ?
Thanks

Re: interpenetrating softbodies

Posted: Thu Apr 23, 2015 12:53 pm
by tsn
Hi alph12,

Sorry for the late reply! There are several ways to provide the scene:

1. Store it somewhere, e.g dropbox, and copy the link to your next post so the files can be downloaded.
2. If you want to keep your scene private please send Luis a private message with a download link here in the forum.
3. If the file is not too big and you have adequate rights then it's also possible to attach a zip.

Re: interpenetrating softbodies

Posted: Fri Apr 24, 2015 9:08 pm
by alph12
Hi,

The email with attached project is sent.

Thanks :-)

Re: interpenetrating softbodies

Posted: Mon Apr 27, 2015 4:29 pm
by LuisMiguel
Hey,

I'm checking it ;)

luisM.

Re: interpenetrating softbodies

Posted: Mon Apr 27, 2015 4:46 pm
by LuisMiguel
Hey

The problem with that scene is the objects are not in the place where you are seeing them. :). I mean, you need to make a reset transform from your 3d program before exporting. Try to select any Boulles object and you'll see that another object is selected. Same thing when these objects are colliding with the "GouffreLowRes" object. They are colliding in wrong place. Also, the Quality for caronte to 100 is not necessary. This scene is working fine with 25 or 35 for caronte quality.

luisM.

Re: interpenetrating softbodies

Posted: Mon Apr 27, 2015 8:28 pm
by alph12
Hi,
Thanks for your analyzing.

The "Reset transformation" didn't solve the problem here on my workstation... There was an other problem in addition.
I had to delete the sd imported objects and re-import them to have the simulation work properly.

The tree interpenetrating soft-bodies were always disconnected from hub when opening the project, the problem was probably related to that... Something was corrupted I don't know what.

But now it woks fine :D

Thanks Luis.