Stretching & Displacements
Posted: Thu Jun 11, 2015 2:37 pm
Hi all. First off, should the .exr displacement maps generated from Realflow be used as vector displacements or as floating displacements? I'm trying to render inside RMS and it's all pretty confusing as none of their shaders for it are very straightforward.
Second, I have attached an image that shows 'stretching' inside of my Hybrido waves. What would be the best way to eliminate this? This was a roughly 20million particle sim and it looked good inside the RF Viewport, but when it is coming to the meshing process, i'm struggling to get the areas of the wave bottom to NOT look like they're stretching the mesh. Is it something to do with the displacement dimension of the domain? Should it be higher or lower? It's already generating a 4k map so i don't think that's the problem. Any advice here would be tremendously appreciated. I'm super frustrated and in a time crunch
=bad combination
Second, I have attached an image that shows 'stretching' inside of my Hybrido waves. What would be the best way to eliminate this? This was a roughly 20million particle sim and it looked good inside the RF Viewport, but when it is coming to the meshing process, i'm struggling to get the areas of the wave bottom to NOT look like they're stretching the mesh. Is it something to do with the displacement dimension of the domain? Should it be higher or lower? It's already generating a 4k map so i don't think that's the problem. Any advice here would be tremendously appreciated. I'm super frustrated and in a time crunch
