Hi
I've just bought the education version. I did some of the turorials and then jumped into something basic of my own which is wine pouring into a glass. I left my Scene scale preferences on 1 which I believe is right for Lightwave.
I added a circle emitter then imported my LW wine glass. The wine glass is tiny. I guess this is because RFs units are 1m. So I scale the Emitter down to the size a tap nozzle might be. But when the particles come out they are in a single row of points. I tried upping the resolution and ticking local interpolation but still no improvement. What am I doing wrong?
I can leave everything as is and scale my wine glass up 100 times but wouldn't that be doing everything at the wrong scale?
Any help would be much appreciated!
Scene Scale issues
Re: Scene Scale issues
One of the most important rules of using Real Flow is don't get hung up on the numbers. Make the scale what ever it has to be in order for the shot to look good.
If the wine glass is too small in Real Flow, you can either make it bigger in Lightwave (I do not recommend this), or increase the scale in Real Flow until the glass is big enough, so it will hold enough particles, to make the fluid look good.
The bigger the scale, the more particles you will need to fill up a given volume, and the better the fluid will look, but the longer the simulation will take. Real Flow is a balancing act between how good you want it, verses how much time are able/willing to spend on the simulations.
The good news is once the simulation is done, no matter what the scale, the Real Flow connection plugin will automatically adjust the scale for you when you bring the Real Flow geometry into Lightwave for rendering.
For example, I have a shot where the Real Flow scale is set to 25. But when I bring it into Lightwave, its already at the right scale unless something has gone seriously wrong.
Hope this helps,
Good Luck,
If the wine glass is too small in Real Flow, you can either make it bigger in Lightwave (I do not recommend this), or increase the scale in Real Flow until the glass is big enough, so it will hold enough particles, to make the fluid look good.
The bigger the scale, the more particles you will need to fill up a given volume, and the better the fluid will look, but the longer the simulation will take. Real Flow is a balancing act between how good you want it, verses how much time are able/willing to spend on the simulations.
The good news is once the simulation is done, no matter what the scale, the Real Flow connection plugin will automatically adjust the scale for you when you bring the Real Flow geometry into Lightwave for rendering.
For example, I have a shot where the Real Flow scale is set to 25. But when I bring it into Lightwave, its already at the right scale unless something has gone seriously wrong.
Hope this helps,
Good Luck,