Setting Initial states with animated objects in scene
Posted: Sat Aug 08, 2015 6:06 am
Hello,
I am doing this tutorial - http://blog.digitaltutors.com/realflow- ... d-systems/ and noticed a section on the "lock" vs. "unlocked" simulations and was a bit confused on how to do set an initial state with an animated object in the scene. If I run the simulation in "lock" mode, none of the data is saved, so if Realflow crashes, which it has twice now
, I lose all the simulation data. But if I run it in "unlocked" mode the animation happens and the horse is at the top of the hill by the time the liquid is where I want to set the initial state.
So here is my question: What is the best way to set an initial state where you are able to chose a frame from exported data (which only happens in "unlocked" mode), while still freezing the animation in the scene (which only seems to happen in "locked" mode?
I am doing this tutorial - http://blog.digitaltutors.com/realflow- ... d-systems/ and noticed a section on the "lock" vs. "unlocked" simulations and was a bit confused on how to do set an initial state with an animated object in the scene. If I run the simulation in "lock" mode, none of the data is saved, so if Realflow crashes, which it has twice now

So here is my question: What is the best way to set an initial state where you are able to chose a frame from exported data (which only happens in "unlocked" mode), while still freezing the animation in the scene (which only seems to happen in "locked" mode?