Tutorial for tiling displacement maps in Maya?
Posted: Mon Aug 10, 2015 8:56 pm
Are there any tutorials that show the entire process of creating a displacement map in Hybrido (or Realwave) and then bringing that displacement map into Maya and applying it to a plane and then duplicating that plane in Maya to create a huge ocean? I've seen a lot of tutorials that show how to create the displacement map in Realflow, but I've never seen a tutorial showing how to setup the displacement map in Maya and also how to duplicate the plane in Maya in a manner that creates a huge ocean?