I'm working on some puddle splashes and blood effects and I'm trying to remove the particles over time using K_age I get these strange holes that flicker in random places on my mesh.
I tried setting my MIN substeps higher 30 to 50
Adjusting my K_Age numbers: Started with life set to 30 and variation to 60 if i set variation to a low number like 5 everything seems to turn off at the same time?
What I'm trying to do is stop the liquid from looking like Swiss cheese and reducing the spiderweb effect of the mesh.
Any help would be great!
Max
Video of problem:
https://www.youtube.com/watch?v=K4DwUIQ ... e=youtu.be
Swiss Cheese holes in my fluid sims when I use K_age
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Swiss Cheese holes in my fluid sims when I use K_age
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- LuisMiguel
- Posts: 528
- Joined: Fri Jun 04, 2010 2:37 pm
Re: Swiss Cheese holes in my fluid sims when I use K_age
Hey,
I'm seeing that you have very few particles in the simulation. If you add a sheeter or increase the resolution for the emitter, the holes should disappear. Also, you're using legacy SPH, right? Try to use Dyverso SPH or PBD.
luisM
I'm seeing that you have very few particles in the simulation. If you add a sheeter or increase the resolution for the emitter, the holes should disappear. Also, you're using legacy SPH, right? Try to use Dyverso SPH or PBD.
luisM