water inside glass : question

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seghier
Posts: 27
Joined: Wed Jun 19, 2013 11:42 am

water inside glass : question

Post by seghier » Fri Dec 18, 2015 8:58 pm

hello
when i created water ( or similar liquid ) inside glass or open demo file ; always the results are not realistic
in the image what i mean :
- the left drawing : what water look in reality
- the right drawing : what realflow created

Image

how i can get a real result ?

DeltaJuliet
Posts: 78
Joined: Thu May 30, 2013 1:19 pm

Re: water inside glass : question

Post by DeltaJuliet » Sat Dec 19, 2015 9:23 pm

I think higher resolution fluids and adjust the friction of the glass should help.

EDIT: also you might need higher res glass (Maybe)

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christianz
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Location: Switzerland

Re: water inside glass : question

Post by christianz » Sun Dec 20, 2015 10:25 pm

Capillary forces are not part of the physics simulation of RealFlow.

seghier
Posts: 27
Joined: Wed Jun 19, 2013 11:42 am

Re: water inside glass : question

Post by seghier » Mon Dec 21, 2015 2:18 pm

so this is impossible
i tried with dyverso / hybrido and i got good result but the problem with meshing it give different look than the particles

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christianz
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Location: Switzerland

Re: water inside glass : question

Post by christianz » Mon Dec 21, 2015 5:20 pm

I am not saying, you cannot getting close to a flat border, but it will not come out of the particle simulation.
Regarding the mesh, it is always rounded at the edges at very close look, but filtering and playing with the other parameters of mesh generation can be instrumental to getting something closer to the desired result.

seghier
Posts: 27
Joined: Wed Jun 19, 2013 11:42 am

Re: water inside glass : question

Post by seghier » Tue Dec 22, 2015 2:57 am

thanks
right now i didn't find tutorial or nice result

thebigmontagestudios
Posts: 83
Joined: Thu Mar 07, 2013 4:57 pm

Re: water inside glass : question

Post by thebigmontagestudios » Thu Apr 07, 2016 7:33 pm

Just a thought as to a trick or workaround but u can try meshing it and then use a lattice deformer inside the 3D package to manipulate the edges

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