hello
when i created water ( or similar liquid ) inside glass or open demo file ; always the results are not realistic
in the image what i mean :
- the left drawing : what water look in reality
- the right drawing : what realflow created
how i can get a real result ?
water inside glass : question
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- Posts: 78
- Joined: Thu May 30, 2013 1:19 pm
Re: water inside glass : question
I think higher resolution fluids and adjust the friction of the glass should help.
EDIT: also you might need higher res glass (Maybe)
EDIT: also you might need higher res glass (Maybe)
- christianz
- Posts: 27
- Joined: Fri Jun 18, 2010 8:34 pm
- Location: Switzerland
Re: water inside glass : question
Capillary forces are not part of the physics simulation of RealFlow.
Re: water inside glass : question
so this is impossible
i tried with dyverso / hybrido and i got good result but the problem with meshing it give different look than the particles
i tried with dyverso / hybrido and i got good result but the problem with meshing it give different look than the particles
- christianz
- Posts: 27
- Joined: Fri Jun 18, 2010 8:34 pm
- Location: Switzerland
Re: water inside glass : question
I am not saying, you cannot getting close to a flat border, but it will not come out of the particle simulation.
Regarding the mesh, it is always rounded at the edges at very close look, but filtering and playing with the other parameters of mesh generation can be instrumental to getting something closer to the desired result.
Regarding the mesh, it is always rounded at the edges at very close look, but filtering and playing with the other parameters of mesh generation can be instrumental to getting something closer to the desired result.
Re: water inside glass : question
thanks
right now i didn't find tutorial or nice result
right now i didn't find tutorial or nice result
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- Posts: 83
- Joined: Thu Mar 07, 2013 4:57 pm
Re: water inside glass : question
Just a thought as to a trick or workaround but u can try meshing it and then use a lattice deformer inside the 3D package to manipulate the edges