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Problem with multibodies scale

Posted: Fri Dec 18, 2015 9:16 pm
by seghier
Hello
i create a simple scene : spaghetti object ; liquid (maybe soup ) ; soup bowl
than i scale the scene to 3
i apply rectangle array to the spaghetti object and the result : 16 objects have the original scale or less
i rescale the multibody to 9 ; launched simulation and everything worked fine.
after the simulation finished the multibody rescaled to 3x9 , very big ! and i can't rescale them
why that happened ?

Re: Problem with multibodies scale

Posted: Sat Dec 19, 2015 12:57 pm
by seghier
i tried again and i got the same problem with multibody ; is this a bug ?

Re: Problem with multibodies scale

Posted: Mon Dec 21, 2015 12:18 pm
by LuisMiguel
Hey,

do you have a video to reproduce the same steps you are doing?. I've tried with the steps you posted but no luck.

luisM.

Re: Problem with multibodies scale

Posted: Mon Dec 21, 2015 1:29 pm
by seghier
hi Luis
i will share a video

Re: Problem with multibodies scale

Posted: Sat Dec 26, 2015 3:22 am
by seghier
Hi Luis
always the same problem
after the simulation finished ; the scale changed when i played the animation or just changed the frame

https://www.youtube.com/watch?v=3ICULWaXQBs

Re: Problem with multibodies scale

Posted: Mon Jan 11, 2016 4:21 pm
by LuisMiguel
Hi,

It seems that the original sd file has been overwritten or it is not properly loaded and for that reason the multibody is scaling each time you move the timeline. I guess you have the file into the Objects folder. Try to put the original file in other folder different of Objects and load the sd file from there. Next, in the Export Central check you are exporting the Multibody sd or abc file.

luisM.

Re: Problem with multibodies scale

Posted: Thu Feb 11, 2016 8:36 pm
by seghier
thanks Luis
i will try that